6 posts tagged “taco”
For no real good reason other than to build, I decided pretty muchly on the fly to build toony squad cars for Taco's otherwise be-statued and otherwise unfinished police station.
It's trickily complicated in its seeming simplicity, which, is basically how everything in Taco strives to be in one way or another. Too bad the level of detail sorta munched up some of the rounded edges for my photos. Zirnitra says that the spheres need better geometry, but I'd be happy if I could just adjust how harshly LOD effects my display a bit better.
And of course, I couldn't take pictures of a police car without including an officer of the law in uniform... Now I just have to make some logo-type graphic for the Taco Police Department, and pin that onto the sides, and we'll be in business.
The Phoenix, a physical, actual, factual, and real newspaper in Boston, not only recently printed an article on Second Life, but went so far as to mention Taco. You can read the about it on page three.
It's not a very big mention. But it is a mention. And that's totally awesome with me.
Also, I've been trying to post a comment asking why Taco is the only location without a link, but their server has been giving me strange errors all night, and the entire site seems to be rather sluggish right now.
I was standing around watching a handful of visitors either standing around, or sitting on the otherwise featureless foundation, and realized that Taco had no real place to just sit and chill.
So a few days ago, I started work a little coffee house, filling the otherwise blank and featureless foundation along the edge of the park. And today, while lacking anything better to do other than stare and realize how flat everything looked, I decided to fake a bunch of shadows.
Yay for baked lighting.
I just happened to be 600 meters up into the air when I looked down and realized how cartoony or video game-ish the blue of the water appeared in contrast to the island itself.
Unfortunately, SL crashed between the first picture, and me turning the cloud layer off, leaving the second shot's water a bit more realistic in tint. But it's still a good aerial snapshot.
The way the water stretches on forever is pretty lovely. It makes me wish that SL was written with a flight simulator's engine so that the vanishing point wouldn't be so harsh in other, more horizontal angles.