4 posts tagged “360”
I finally broke the 1000 Gamer Point mark today on my 360 by grabbing the 'get to wave 10' achievement in Joust. Actually, it was a pretty amazingly played game, as me and Mark were totally tearing it up in a wonderful display of aerial acrobatics, pixels away from each other countless times, and never once killing one another.
The curiosity is that we barely made it to wave ten, and for the first time in our many attempts to do so, yet one of the achievements is to hit wave 100 with default options set. I think it's safe to say that this will be yet another arcade game that I will never, ever manage to capture all the achievements.
Oh well, at least I'll always have you, Uno.
I finally broke the under-1000 ranking barrier in Mutant Storm for Tally Mode.
Essentially, Tally Mode differs from the regular game by allowing you to pick any level, provided you've beaten the level before it, and play it with one life and no items at any difficulty in order to achieve a high score. Then, all the scores of all the levels you've cleared are added together to give you your total tally score.
Mine just happens to be just shy of my archnemisis, 'RETROPANTY'.
Actually, I've never met him/her/it... But, I will destroy.. Uh.. It. Yes, yes I will... And considering I still have twenty uncleared rooms for the highest scoring difficulty, there's actually a very easy chance of that.
Mark just pointed me to this link from GameSetWatch regarding the (news to me) sequel to Mutant Storm, which will apparently be released in the Xbox Live Arcade for the 360 just the same as its predecessor.
However, I do have to admit that in looking at the offered screen shots, which are beautiful, they do seem very horizontal and.. PSP-like..
Either way? Awesome.
In contrast to my recent cancellation of GameTap, I'm quite the fan and supporter of the Xbox 360's Live Arcade.
I come from an older generation where games were as complicated as 'hey, grab that star and you'll beat the high score'. And the plots could be generally summed up into 'hey, grab that star and you'll rescue the <whoever>', generally followed by 'and you'll beat the high score', when today's games are complicated enough to warrant minor degrees to understand them, and plots easily rivaling those of the big-screen.
And not that there is anything wrong with that, but I have noticed that the more engrossing games become, the less challenging they actually are. Especially with saturated features like save points, in-game help, cheat modes, and secret codes, that were totally rare and novel back in the days when I was burning quarters and blowing into cartridges.
So it makes me very happy that almost all of the games on Xbox Live are quite in the same fashion that I grew up with. In fact, there are a few games on Xbox Live that I did grow up with.
Lately I've been playing a game called Mutant Storm, and just a few hours ago acquired my fifth achievement. It is basically a Robotron 2049/Smash T.V. clone; the dealie where one stick controls your movement, while the other allows you to freely shoot in any direction you may or may not be headed.
I actually tried the demo for this game some months ago when I first received my 360, and totally disliked it. The demo allows you to play nine pre-selected levels that are rather boring and pretty straight forward as 'shoot these slow moving, mindless mutants'.
The demo doesn't actually lend any scope into the game's actual thinking, holding 89 levels that are each a new, slightly different puzzle that forces you to play a little differently, and sometimes a lot differently, than the previous. The 'mindless wave after wave' feel of the demo is rarely used in the full game (actually, about nine times.. How suspicious..), and instead, you are presented with quickly moving puzzle-rooms that are easily replayable and even slightly modified each time.
Now if only Xbox Live Arcade would add stuff at a more acceptable rate... They'd be able to take my money faster.